Search found 26 matches
- Tue Aug 27, 2019 7:39 am
- Forum: StarFlight: The Lost Colony
- Topic: Call for Alpha Testers / Developers
- Replies: 12
- Views: 319128
Re: Call for Alpha Testers / Developers
Please count My daughter Sophia and I in on this. We would love to get back into SFTLC!!! Great to see this active again (just saw these pages today.
- Tue May 31, 2011 10:31 am
- Forum: StarFlight: The Lost Colony
- Topic: Saved Game State
- Replies: 10
- Views: 67090
Re: Saved Game State
Please make a note of the ruins in the lava zones (the X-Y coords), and paste them up here. I'd like to see if they are the same on my gamestate.
Thanks
Thanks
- Mon May 16, 2011 4:15 am
- Forum: StarFlight: The Lost Colony
- Topic: Bug Reporting
- Replies: 1
- Views: 16441
Bug Reporting
Science Mission 37 Flew too close to a star; the screen trembled as it normally does when close to a star. The 'trembling' then continued after I entered hyperspace. Clicking on escape (like to save the game) resulted in the trembling to cease. Normal screen performance. Resuming the game, the tremb...
- Mon May 16, 2011 4:05 am
- Forum: StarFlight: The Lost Colony
- Topic: Movement
- Replies: 4
- Views: 29786
Re: Movement
I played the earlier betas, I was rather frustrated with the innerspace speed; I kept overshooting the planets. All too often I had to make several attempts at getting close without zooming past. In the latest release, the innerspace speed has been slowed down, most likely due to concerns voiced by ...
- Thu May 12, 2011 12:51 pm
- Forum: StarFlight: The Lost Colony
- Topic: Playing info; so far
- Replies: 6
- Views: 38704
Re: Playing info; so far
8. One thing that is rather different here is my crewmember stating "long range sensors detect...; short range sensors detect..." If one desires an encounter, the player must sit and wait for the ship(s) in quetion to arrive, or fly in some direction after the contact is lost. The simple "motion det...
- Wed May 11, 2011 11:57 am
- Forum: Older Betas
- Topic: hack beta.starflt.com
- Replies: 1
- Views: 135491
Re: hack beta.starflt.com
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- Wed May 11, 2011 8:28 am
- Forum: StarFlight: The Lost Colony
- Topic: Repetitive Encounters
- Replies: 3
- Views: 24124
Re: Repetitive Encounters
Welcome to the Forum, Mate. Glad to have you aboard.
- Mon May 09, 2011 12:29 pm
- Forum: StarFlight: The Lost Colony
- Topic: Playing info; so far
- Replies: 6
- Views: 38704
Playing info; so far
If I may, I'd like to state a few obvious things that may become an issue in the final release; perhaps now is the time to address them 1.) Some of the graphics, especially the continual rocky terrain, is hard on the eyes. The differing terrains on some planets (the green, for instance) is much easi...
- Mon May 09, 2011 5:07 am
- Forum: StarFlight: The Lost Colony
- Topic: To Players: What missions have you accomplished?
- Replies: 4
- Views: 28444
Re: To Players: What missions have you accomplished?
@ DBG719- Chance and sheer luck? Personally, I am still stuck on 36, and could easily hit the F key to bypass it. What I am doing whilst going thru the game is trying to ensure that the players who follow will be able to complete the missions. Question to you: Without typing up anything that would s...
- Sat May 07, 2011 6:27 am
- Forum: StarFlight: The Lost Colony
- Topic: How would you change Beta 5's continuum fluxes?
- Replies: 7
- Views: 49509
Re: How would you change Beta 5's continuum fluxes?
To 'make the game more interesting', the ticket would have been a 'two level' flux system. Level one would be static, as in the past games, and the level 2 fluxi would be randomized. Best of both worlds. Level one/static fluxes drawn as one colour, whilst level two could be shown in a different colo...